How To Get More Amenities In Civilization 6

Amenities is a fundamental game concept in Civilization VI that contributes to the growth of cities. Amenities provides a significant bonus that could be a game changer for you.

1 Amenity is required for each 2 Population, starting at a Population of 3. A content city will receive no benefit, however a happy city will receive a 10% growth rise and a 5% yield increase. Furthermore, an Ecstatic city will have a 20% rise in growth and a 10% increase in yield. Similarly, having too few amenities can cause dissatisfaction among your citizens, and your growth and yields will suffer as a result. Your growth will halt at this stage of instability, and you may encounter rebel partisans in your city.

A Civilization's Capital starts with a single Amenity by default from entertainment, but additional cities will each start with 0 amenities and require 1 when the 3rd Citizen has been reached.

In total, there are seven ways to gain Amenities:

  • Resources
  • Civics
  • Entertainment
  • Great People
  • Religion
  • National Parks
  • Wonders


Luxury Resources are the primary source of Amenities, especially in the early game. These are things like Diamonds, Citrus, Cocoa, Dyes, Ivory, Marble, and more. Each Luxury Resource provides one Amenity to a city automatically, for up to four cities total that needs them the most. So try to get as many Luxury Resources as you can and trade the ones that you have more than one. More than one Luxury Resource from the same type is never used to trade it with anything it a win.

As for the Wonders that provide Amenities:

  • Alhambra: +2 Amenities.
  • Colosseum: +1 Amenity, and +1 Amenity to all cities withing six tiles.
  • Estádio do Maracanã: +2 Amenities to all cities in your civilization.
  • Huey Teocalli: +1 Amenity for each adjacent Lake tile.

Throughout the Civic tree, you’ll find a number of government policies that provide bonuses to your Amenity output:

  • Retainers: A military policy that provides an Amenity for cities that have a garrisoned unit.
  • Liberalism: An economic policy that provides +1 Amenity for all cities with at least two specialty districts.
  • New Deal: An economic policy that provides +2 Amenities, +4 Housing, and -8 Gold to all cities with at least 3 specialty districts.
  • Sports Media: An economic policy that provides +1 Amenity to cities with a Stadium.

Another primary method of providing Amenities is through the Entertainment Complex specialty district, which is unlocked via the Games and Recreation Civic. At its most basic form, the Entertainment Complex provides a single Amenity to the city where it’s located. As you continue through the Technology and Civics trees, you’ll unlock new buildings that can enhance an Entertainment Complex’s Amenity output:

  • Arena: +1 Amenity.
  • Zoo: +1 Amenity, which extends to all cities within 6 tiles.
  • Stadium: +2 Amenities to all cities within 6 tiles.

And those are the basics of Amenities and citizen happiness in Civilization 6! Did this guide help you out at all? Let us know in the comments section!